Besides, I can see original Japanese text by UTF-8, not Shift-JIS (though some words are still not displayed properly), but I don't think encoding is the reason The difference is that I got this file in another game which is also made by Hit-Point and very similar with NekoAtsume. Hi! Sorry for bother you after such a long time, could I ask how did you solve this problem? I have the same (or similar) problem when I try to edit this file by Notepad++ ( w If someone could write a tool that allows for a simpler (and working) way of replacing the text, that would make my life so much easier. So I'm assuming that simply editing the text using Notepad++ or a hex editor isn't enough, so that's why I'm making this post, as I'm not very good at this stuff. It is possible to view all of the text in Notepad++ or a hex editor that supports Shift-JIS, but when I tried making a small edit and running it using Luma's LayeredFS, I got an error on the bottom screen as soon as the game went past the "Nintendo 3DS" logo. So what I'm trying to do is replace the Japanese text with the included English text.Ä«uuuut (there's always a but ), it isn't going that smooth. ![]() The file that contains the text, "evt00_data.evt", actually contains Japanese texts, as expected, but it also contains a fully localized English script which is unused in the game. Graphics aren't the issue and already did a handful of them, but the text is where the struggle begins. ![]() So I'm trying to "translate" Neko Atsume for 3DS to English, but I'm running into a problem.
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